EP20: Yann LeCun - part 5/15
December 15, 2025 • 1h 50m 6s
Ravid Shwartz-Ziv (Assistant Professor)
00:00.430
mini
hack
they
had
to
dumb
it
down
just
for
for
AI
so
some
of
my
you
know
colleagues
have
been
working
with
is
actually
one
of
my
master
students
so
and
and
you
know
michael
enough
who
i
mentioned
earlier
has
been
also
doing
some
work
there
now
what's
interesting
there
is
that
Ravid Shwartz-Ziv (Assistant Professor)
00:19.400
there
is
a
type
of
situations
like
this
where
you
need
to
plan
OK
but
you
need
to
plan
in
the
process
of
uncertainty
the
problem
with
you
know
all
games
and
adventure
games
in
particular
is
that
you
don't
have
complete
visibility
of
the
state
of
the
system
you
don't
have
the
map
Ravid Shwartz-Ziv (Assistant Professor)
00:31.910
in
advance
you
need
to
explore
and
blah
blah
blah
you
can
get
killed
every
time
you
do
this
and
you
know
but
the
actions
are
essentially
discreet
yes
correct
possible
actions
is
turn
based
and
so
in
that
sense
it's
like
chess
acceptance
is
not
you
know
chess
is
fully
observable
Ravid Shwartz-Ziv (Assistant Professor)
00:50.070
go
also
it's
really
observable
stratego
isn't
that
stratego
isn't
you
know
poker
is
not
and
so
it
makes
it
more
difficult
if
you
have
uncertainty
of
course
but
those
are
games
where
the
number
of
actions
you
can
take
is
discrete
and
basically
you
know
what
you
need
to
do
is
do
Ravid Shwartz-Ziv (Assistant Professor)
01:15.070
tree
exploration
OK
and
to
do
of
course
the
tree
of
possible
states
you
know
goes
exponentially
with
the
number
of
moves
and
so
you
have
to
have
some
way
of
generating
only
the
moves
that
are
likely
to
be
good
and
basically
never
generate
the
other
ones
or
select
them
down
and
Ravid Shwartz-Ziv (Assistant Professor)
01:33.550
you
need
to
have
a
value
function
which
is
something
that
tells
you
OK
i
can't
plan
to
the
end
of
the
game
but
even
though
i'm
planning
sort
of
nine
moves
ahead
i
have
some
way
of
estimating
whether
evaluating
whether
a
position
is
good
or
bad
it's
going
to
lead
me
to
you
know
Ravid Shwartz-Ziv (Assistant Professor)
01:48.190
victory
or
solution
right
so
you
need
those
two
components
basically
something
that
guesses
what
the
good
moves
are
and
then
something
that
you
know
essentially
evaluates
ends
and
if
you
have
those
both
of
those
things
you
can
train
those
functions
using
something
like
Ravid Shwartz-Ziv (Assistant Professor)
02:04.350
reinforcement
learning
or
behavioral
cloning
if
you
have
data
i
mean
the
basic
idea
for
this
goes
back
to
samuel
's
checker
players
from
nineteen
sixty
four
it's
not
recent
but
but
of
course
was
you
know
the
power
Ravid Shwartz-Ziv (Assistant Professor)
02:19.030
of
it
was
demonstrated
with
you
know
alphago
and
Yann LeCun (Chief AI Scientist)
02:22.390
alpha
zero
and
things
like
that
so
that's
good
but
that's
a
domain
where
humans
suck
humans
are
terrible
at
playing
chess
right
they're
playing
go
like
machines
are
much
better
than
we
are
because
of
the
speed
of
tree
exploration
and
because
of
the
memory
that's
required
for
for
Yann LeCun (Chief AI Scientist)
02:39.670
tree
exploration
we
just
don't
have
enough
memory
capacity
to
do
breadth
first
tree
exploration
so
we
suck
at
it
like
you
know
when
alphago
came
out
you
know
people
before
that
thought
that
the
best
human
players
were
maybe
two
or
three
stones
handicapped
like
below
an
ideal
Yann LeCun (Chief AI Scientist)
02:56.390
player
that
they
call
god
no
like
you
know
humans
are
terrible
like
we
you
know
the
best
players
in
the
world
need
like
eight
or
nine
stories
well
i
i
can't
believe
i
i
get
the
pleasure
to
talk
about
game
AI
with
with
yan
i
just
have
a
few
follow
up
questions
on
this
the
first
Yann LeCun (Chief AI Scientist)
03:14.390
one
is
this
example
that
you
talk
about
around
humans
being
terrible
at
chess
and
i'm
familiar
a
bit
with
the
development
of
chess
AI
over
the
years
you
know
i've
heard
this
referred
to
as
more
of
X
paradox
and
explained
as
you
know
humans
have
evolved
over
billions
or
millions
Yann LeCun (Chief AI Scientist)
03:32.480
sorry
it's
large
N
number
of
years
to
physical
locomotion
and
that's
why
babies
and
humans
are
very
good
at
this
but
we
have
not
evolved
at
all
to
play
chess
so
that's
one
question
and
then
a
second
question
that's
related
is
Ravid Shwartz-Ziv (Assistant Professor)
03:46.350
a
lot
of
people
today
who
play
video
games
and
i'm
one
of
them
have
observed
that
it
feels
like
AI
at
least
in
terms
of
like
enemy
AI
has
not
improved
really
in
twenty
years
right
that
some
of
the
best
examples
are
still
like
halo
one
and
fear
from
the
early
two
thousands
so
Ravid Shwartz-Ziv (Assistant Professor)
04:02.470
when
do
you
think
that
you
know
advancements
that
we've
been
doing
in
the
lab
are
going
to
actually
have
real
impact
on
like
gamers
you
know
and
and
in
a
non
like
generative
AI
sense
yeah
i
used
to
be
a
giver
never
Yann LeCun (Chief AI Scientist)
04:15.600
addictive
one
but
but
my
family
is
in
it
because
i
have
three
sons
in
their
thirties
and
they
have
a
video
game
design
studio
between
them
so
so
i
was
sort
of
you
know
embedded
in
that
culture
but
yeah
no
you're
right
and
you
know
it's
it's
also
it's
also
true
that
the
you
know
Yann LeCun (Chief AI Scientist)
04:36.880
despite
the
accuracy
of
physical
simulators
a
lot
of
the
a
lot
of
those
simulations
are
not
used
by
studios
who
make
animated
movies
because
they
want
control
they
don't
necessarily
want
accuracy
they
want
control
and
in
games
it's
only
the
same
thing
it's
a
creative
act
and
Yann LeCun (Chief AI Scientist)
04:53.390
what
you
want
is
some
control
about
the
course
of
the
story
or
the
way
the
you
know
NPC
kind
of
behave
and
all
that
stuff
right
and
the
key
AI
kind
of
you
know
is
difficult
to
maintain
control
at
the
moment
so
i
mean
it
will
come
but
you
know
there's
there's
some
resistance
from
Yann LeCun (Chief AI Scientist)
05:13.040
the
creators
but
i
think
OK
marvik
paradox
is
very
much
still
in
force
so
moravec
i
think
formulated
it
in
nineteen
eighty
eight
if
i
don't
know
correctly
and
he
said
like
yeah
you
know
things
that
we
think
of
as
uniquely
human
intellectual
tasks
like
PHS
we
can
do
with
Yann LeCun (Chief AI Scientist)
05:36.190
computers
or
you
know
computing
integrals
or
whatever
but
the
thing
that
we
take
for
granted
we
don't
even
think
is
an
intelligent
task
like
what
a
cat
can
do
we
still
can
do
with
robots
and
even
now
forty
seven
years
later
we
still
can't
do
them
well
i
mean
of
course
we
can
you
Yann LeCun (Chief AI Scientist)
06:00.030
know
train
robots
Ravid Shwartz-Ziv (Assistant Professor)
06:01.110
you
know
by
imitation
and
a
bit
of
reinforcement
learning
and
you
know
by
training
through
simulation
to
kind
of
locomote
and
you
know
what
obstacles
and
do
various
things
but
then
not
nearly
as
inventive
and
creative
and
you
know
agile
Yann LeCun (Chief AI Scientist)
06:19.230
as
a
cat
it's
not
because
we
can't
build
a
robot
we
certainly
can
it's
just
we
can't
we
can't
make
them
smart
enough
to
do
all
the
stuff
that
a
cat
or
unit
mouse
can
do
let
alone
the
dog
or
a
monkey
right
so
so
you
have
all
those
people
bloviating
about
like
you
know
AGI
in
in
a
Yann LeCun (Chief AI Scientist)
06:37.670
year
or
two